Mobile application for food delivery Nomly

Context

What does it do

Helps solve humanity’s main question incredibly fast. What should I eat?

Why

Otherwise humanity will die out

My role

The only (and repeatable) designer for the entire project from A to Z

Research

What did you do?

Target Audience Analysis

JTBD

In-depth interview

UF and CJM

Competitive analysis

Service structure

Target Audience Analysis

I switched empathy to the max. Thought for myself, for everyone else, and read up on the internet.

JTBD

I thought a little more. And I understood everything.

UF & CJM

Absolutely everything.

Competitive analysis

Steal like an artist.

Service structure

Everything I thought, I decided to portray.

Research Results

People want to eat, not choose food. They are not ready to spend a lot of time placing an order. The faster and simpler, the better.

Functional prototype

To understand whether a hungry person can order food, you need to let him try to do it. functional prototype

Visual concept

Steal Like an Artist 2 - visual novel.

Design is a system

We chose the style and started designing all the other screens

Restaurant page and product card

People don’t want to make mistakes. People want it fast, tasty, and proven!

Filters

We use filters and sorting to make selection faster. Want pizza? Then let’s search for pizza!

Placing an order

Exactly as planned, without any extra moves. Address, “the intercom doesn’t work,” discount, money

My orders

Track your order status and stop anxiously counting down the minutes until the courier arrives.

So what’s the conclusion?

160+

screens

Total in light and dark themes

200+ hours

Continuous (almost) operation

2 months

Of the same continuous work

  • Figured out how to build a product UX process: from research to testing.

  • Built a design system with components, typography, and UI patterns

  • Levelled up in mobile apps for iOS

  • Developed new neural connections

Mobile application for food delivery Nomly

Context

What does it do

Helps solve humanity’s main question incredibly fast. What should I eat?

Why

Otherwise humanity will die out

My role

The only (and repeatable) designer for the entire project from A to Z

Research

What did you do?

Target Audience Analysis

JTBD

In-depth interview

UF and CJM

Competitive analysis

Service structure

Target Audience Analysis

I switched empathy to the max. Thought for myself, for everyone else, and read up on the internet.

JTBD

I thought a little more. And I understood everything.

UF & CJM

Absolutely everything.

Competitive analysis

Steal like an artist.

Service structure

Everything I thought, I decided to portray.

Research Results

People want to eat, not choose food. They are not ready to spend a lot of time placing an order. The faster and simpler, the better.

Functional prototype

To understand whether a hungry person can order food, you need to let him try to do it. functional prototype

Visual concept

Steal Like an Artist 2 - visual novel.

Design is a system

We chose the style and started designing all the other screens

Restaurant page and product card

People don’t want to make mistakes. People want it fast, tasty, and proven!

Filters

We use filters and sorting to make selection faster. Want pizza? Then let’s search for pizza!

Placing an order

Exactly as planned, without any extra moves. Address, “the intercom doesn’t work,” discount, money

My orders

Track your order status and stop anxiously counting down the minutes until the courier arrives.

So what’s the conclusion?

160+

screens

Total in light and dark themes

200+ hours

Continuous (almost) operation

2 months

Of the same continuous work

  • Figured out how to build a product UX process: from research to testing.

  • Built a design system with components, typography, and UI patterns

  • Levelled up in mobile apps for iOS

  • Developed new neural connections

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